![]() ![]() With the WASD keys on a keyboard, you’re using up three digits, but this thumbstick frees those fingers up to focus on other tasks. It’s an ingenious design aspect that frees up even more choice for in-game functions to your other fingers. It’s easy to use, effective and there’s no unnecessary fluff to get in the way. You can make each button work for you with a simple click-and-change system in the accompanying software. You can double buttons up, you can swap mid-game if you work out something that will fit better. The possibilities here are endless, even if you don’t want to map every single button to a specific function. I’ll come onto the drawbacks of that later on, but praise must be given first. The sheer scope of potential functions and range of configurations is enough to make you sit back and wonder where to even start. ![]() It’s hard not to rave about the modification options the Cyborg provides you with. Once I’d settled on a control scheme for the Azeron that made sense – for example, pushing down with my index finger to crouch – the whole in-game experience felt much more natural. A competitive first-person shooter like HUNT: Showdown involves so many in-game actions that you have to be very dextrous to use a keyboard and mouse effectively. With the Cyborg, I found it far easier to distinguish which key I was pressing than on a keyboard and my hand never left the “home” position because the clever design of this product brings the keys to you instead of the other way around.Įlsewhere, I found that the Azeron’s high levels of customisation offered more help. The answer to this question, I’d argue, is a most definitive yes. I started with this playtest, in particular, because I wanted to see if the Cyborg could help bridge the gap between my experience with a controller and my dissonance with a mouse and keyboard. With the Cyborg on PC, I managed to bring my time down to 1hr 45 after taking a while to learn the new movements and control scheme. On a console, that time comes down to about 90 minutes, since that’s where I have most experience and feel most comfortable. My “speedrun” time, without using any level skips or serious glitches on PC usually comes to a fairly slow two hours with a mouse and keyboard. To test that, I started with a speedrun of Dishonored, a game I’ve played countless times in the decade since its release. ![]() It even made me faster and more efficient in games I had plenty of mouse and keyboard experience with. A standard console-style controller, especially in competitive gaming circles, can get you laughed out of a lobby fairly quickly, after all.Īzeron’s keypad made sense to me as a way to convert and, to my surprise, I found it much easier to use in PC games than a mouse and keyboard. If you’re willing to put the effort in to customise each game’s controls and do some serious relearning, this might just become your new favourite way to play.Īzeron Cyborg Gaming Keypad review: What does it do well?Īs someone who has never felt at home with a mouse and keyboard, the Azeron Cyborg made me feel like I finally had a viable alternative I could use with PC games. ![]() To my delight, it showed itself as a viable alternative to using a mouse and keyboard, offering unholy levels of customisation and blissful levels of comfort. With simple flexions and extensions of your fingers, small buttons are clicked, each one activating a chosen in-game function.ĭoes it work? The short answer is yes, it does. The idea is simple: with one hand you use a mouse to control a game’s camera, and the other you rest in the Cyborg’s ergonomic cradle – which resembles something you might see a sci-fi villain use to pilot their spaceship. In the midst of esports and accessibility options stirring up the market with a demand for new ways to play, Azeron has generated lots of praise from those who have never felt comfortable using a keyboard. Azeron’s line of gaming keypads, in particular the new Cyborg model, has been making waves on social media of late. ![]()
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